Timbre: why a flute is not a violin
A flute and a violin can play the same note at the same loudness and still sound nothing alike. The difference is timbre, and timbre is a recipe: which harmonics are there, and how strong.
- Connect the shape of a wave to its harmonics
- Tell harmonic, inharmonic and noisy sounds apart
- Describe an instrument by its harmonic recipe
01Timbre is a recipe
Play the same note on a flute, a clarinet and a violin. The pitch is identical, the loudness can be identical, and yet you would never confuse them. What differs is the timbre, the color of the sound.
Most of that color is the recipe of harmonics: which of them are present, and how loud each one is. A synthesizer’s first job is to give you raw recipes to start from. Those are its oscillator waves, and each classic wave has a recipe you can see and hear:
Four classic waves and their harmonics
Learn these four by ear, because every subtractive sound in this course begins with one of them:
- Sine: only the fundamental. Pure, round, a little dull: whistles, sub basses, soft flutes.
- Triangle: odd harmonics, fading fast. Soft but less plain than a sine: flutes, ocarinas, gentle leads.
- Square: odd harmonics, fading slowly. Hollow and woody: clarinets, chiptune, organs.
- Saw: every harmonic, each a little quieter. Bright and buzzy: strings, brass, most classic synth sounds.
You can see the recipe in the shape. Smooth curves mean few harmonics; sharp corners and sudden jumps mean many. The saw’s vertical drop is the sharpest shape here, which is why it is the brightest wave.
02KiMiA’s Harmonic wave
The oscillator menu has a fifth wave, simply called Harmonic. It is a ready-made recipe: a sine with three harmonics mixed in at fixed levels.
KiMiA’s Harmonic wave: a sine with three harmonics mixed in
Choosing a wave is choosing a recipe. Later modules show you how to change the recipe further: filters remove harmonics (Module 5), and FM and wavetables build new ones (Modules 13 and 14).
03Instruments as recipes
Now the same idea with four instrument-like sounds, all built in KiMiA, all playing A4:
One pitch (A4), four harmonic recipes
The bell is the odd one out. Its partials (the frequencies it vibrates at) are not whole-number multiples of the note. A metal bar or a bell vibrates in shapes that don’t fit neatly into its length, so its partials fall between the harmonics. That is what inharmonic means, and the ear hears it as “metallic”: struck, clangy, beautiful, but with an unclear pitch.
When you want a sound to blend into a chord, keep its partials harmonic. When you want it to cut through and sparkle, a few inharmonic partials (a bell layer, a metallic attack) catch the ear instantly. Electric pianos mix both: a harmonic body with a slightly inharmonic “tine”.
04Noise: sound without pitch
At the far end from the sine wave is noise: a sound that never repeats. Instead of a few harmonics, it contains every frequency at once, in a random mix.
Noise: every frequency at once
Real instruments are full of noise: the breath in a flute, the scrape of a bow, the hammer’s thump in a piano, the hiss of cymbals. A little noise at the start of a note makes a synth sound more real; a lot of noise makes wind, waves and drums.
05Try it
- Learn the four waves by ear. Load 01 · Pure Sine. In Edit›Subtractive, switch Osc 1 between Sine, Tri, Saw and Pulse while you hold a note. Then close your eyes and switch at random: can you name each one?
- The Harmonic wave. Choose Harm. Compare it with the sine: which harmonics did it add?
- Three instruments. Load 01 · Breath Flute, 01 · Bowed Saw and 01 · Bell Bar in turn and play the same melody on each. Describe each one with a single word.
- Find the noise. On the Breath Flute, turn Noise in the Subtractive panel up and down. At what point does it stop sounding like breath?