Patch 1, Patch 2 and four layers
A KiMiA sound is two patches that can play at once, each with up to four layers, and every layer is a full synthesizer with one of eight engines. Once you see that structure, every screen makes sense.
- Understand how a KiMiA sound is built
- Split and layer with key and velocity ranges
- Know the eight engines
01Two patches, four layers each
KiMiA always has two patches ready: Patch 1 and Patch 2. Each holds one sound from the library, and both can play at the same time, for a split, a layer, or two sounds you switch between in a song. Each patch is made of up to four layers, A to D.
How KiMiA is built
At the top of every screen, each patch shows its sound, its On switch, Level and Pan. Click a patch to put it in focus: it lights up, the library loads into it, and Edit changes it.
A patch

- The number click the patch to put it in focus
- Category and bank where the sound comes from
- On the patch plays or rests
- Level a trim on the sound’s own level
- Pan the whole patch, after its effects
Under the patches, the layer strips A to D show the layers of the patch in focus. Click a strip to put that layer in focus for Edit and Matrix.
Layer strips A and B

- The layer click to edit it
- S solo: hear this layer alone
- ••• copy and paste the whole layer
- On the layer plays or not
- Key range the keys it answers
- Voice mode Poly, Mono or Legato
- Level and Pan the layer in the patch’s mix
- The engine Piano on A, Subtractive on B
The course says “Patch 1 and Patch 2” for the two patches and “layers A to D” for their parts, as KiMiA does. Every course patch uses layer A, sometimes A and B, so what you hear is always what the lesson describes. The ` key (or o) moves the focus from one patch to the other.
02Layering: two sounds on every key
Switch on two layers and both play on every key: a pad under a bell, strings under a piano, a sub bass under a synth bass. Each layer keeps its own settings, so each can be shaped, panned and balanced on its own.
The layer strips make this quick: power switches a layer on or off, and solo lets you hear one layer alone while you shape it.
03Splits and velocity ranges
A layer doesn’t have to play every key. In Edit, the Layer range panel gives each layer a Key range and a Velocity range, and a keyboard drawing across the top of the panel shows all four layers’ keys at a glance.
Edit › Layer range

A split: two layers side by side on the keyboard
Each row of the Layer range panel has a Patch | Layer pair on its left. Patch keeps the four layers alike, so an edit on one sets all four; Layer gives this layer its own. A split needs Layer on the Key range row. The course patches with a split or a velocity switch open that way already.
The Velocity range does the same for how hard you play. Give layer A velocities 1 to 95 and layer B 96 to 127, and digging in switches to a different sound:
The Layer range panel also holds each layer’s Octave and Fine tune. An octave-up layer is the quickest way to add sparkle, and a few cents of Fine tune between two layers thickens them like Detune does between two oscillators (Module 3).
04Eight engines
Every layer has an Engine, chosen at the top of its first Edit panel. It decides how the layer makes its sound:
| Engine | How it makes sound | Module |
|---|---|---|
| Subtractive | Two classic oscillators, a Sub and noise, then filters: the heart of this course | 3 to 14 |
| Wavetable | Two morphing tables of waves | 15 |
| FM | Four operators modulating each other | 16 |
| Physical | Models of struck, plucked and bowed instruments | 17 |
| Drum kit | Drums and percussion on their General MIDI keys | 18 |
| Piano | A sampled grand, every note as recorded, downloaded from inside KiMiA | 18 |
| Organ | A tonewheel organ: nine drawbars, percussion, key click and the scanner | 18 |
| Grain | Clouds of tiny slices of a sound: a table, a built-in sample, your own recording or the Looper’s | 19 |
Edit shows only the panels the layer’s engine uses, so each engine has its own face. Here is the first panel of each, with a course sound loaded:
Subtractive: two oscillators, the Sub and noise, then the filters

Wavetable: two tables of waves, each with its Position and warp

FM: four operators and the algorithm that connects them

Physical: a model: what is struck, plucked or bowed, and how

Drum kit: a kit, each drum on its own key

Piano: the sampled grand and its voicing

Organ: nine drawbars, percussion, click and the scanner

Grain: grains of a source, in four modes

The four layers of a patch can each use a different engine: a Piano on layer A and a Subtractive pad on layer B is one of the most useful patches you can build, and 22 · Piano + Pad in Module 22 is exactly that.
05Try it
- Two patches. Load a sound into Patch 1, click Patch 2 and load another. Switch both on, play, and balance them with their Level sliders.
- Solo a layer. Load 02 · Bell Pad Layers. Solo layer A, then layer B, then neither.
- Move the split. Load 02 · Split Bass and Pad. In Edit, open the Layer range panel for layer A and move its Key range’s top end; do the same for layer B’s bottom end.
- Dig in. Load 02 · Soft Pad, Hard Brass and play chords softly, then hard. Move the point where the brass takes over.